There are also some things that other strategy games do that would make the game a lot better and more than a facelift.
I was thinking about this yesterday on the way home from work, through my swollen face, that the diplomacy in the game is just a little more complex than in Civ2. Trading and making deals through the diplomatic screen is great. But, I'd love to see more nuance. I know it would be incredibly complex, and be a game within itself, but wouldn't it be cool if you could nurture your advisors, make them act like real people, put them in charge of trade altogether, military operations, etc. That way, you could concentrate on the parts of the game that interest you without completely dropping the others. Also, it would be great if there were a system of back channels. Clandestine meetings with other countries' advisors instead of going to the leader, with each nationality getting a different set of unique advisors (for example, the Greeks would have a killer Cultural advisor, the Americans would have great military and trade, the Romans, a great military advisor). Also, it would be cool if you could recruit away the Greek's cultural advisor to improve your civilization's culture. Yeah, that's complex, but would add a new dimension to the game that I think it's missing. Now, it's "Hey, want some stuff?", "Want a map?", "Die, scum!" and that's about it. There's no real way to intimate sabre-rattling without sitting a bunch of naval units inside their borders until they declare war on you (cuz I don't like to throw the first punch).
I'm not saying Civ3 isn't a great game. It's an excellent turn-based strategy game. It's held up well over the years, and this installment adds some nice wrinkles. I just think it would be nice if they didn't remove some of the nice utility features of Civ2, and added some more complexities.
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